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BasicFragment.glsl
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191 B
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BasicFragment.glsl
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precision
mediump
float
;
varying
vec4
v_colour
;
void
main
()
{
float
odd
=
floor
(
mod
(
gl_FragCoord
.
y
*
0.25
,
2.0
))
+
0.5
;
gl_FragColor
=
vec4
(
v_colour
.
x
,
v_colour
.
y
,
v_colour
.
z
,
odd
);
}
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text/x-c
Expires
Tue, Feb 25, 2:18 AM (1 d, 17 h)
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blob
Storage Format
Raw Data
Storage Handle
72833
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BasicFragment.glsl (191 B)
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