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RenderTargetNotifier.h
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RenderTargetNotifier.h
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#ifndef _ECHOGRENDERTARGETNOTIFIER_H_
#define _ECHOGRENDERTARGETNOTIFIER_H_
#include
<echo/Types.h>
#include
<string>
#include
<map>
namespace
Echo
{
class
RenderTarget
;
/**
* Class to notify render targets of rendering context events.
* This class is a general class that allows multiple render targets to be
* notified of lost context without managing a list of render targets. It
* allows systems to be more distant to the RenderTarget class which has other
* dependencies.
*/
class
RenderTargetNotifier
{
public
:
RenderTargetNotifier
();
~
RenderTargetNotifier
();
//!\brief Add a render target.
//!\param name A unique name for the render target. This name can be used later to
//! get a reference to the render target.
//!\param renderTarget A pointer to the render target.
//!\param isPrimary set to true if this is the primary render target. The primary render target is usually
bool
AddRenderTarget
(
const
std
::
string
&
name
,
shared_ptr
<
RenderTarget
>
renderTarget
,
bool
isPrimary
=
false
);
shared_ptr
<
RenderTarget
>
GetRenderTarget
(
const
std
::
string
&
name
);
void
RemoveRenderTarget
(
const
std
::
string
&
name
);
void
RemoveAllRenderTargets
();
shared_ptr
<
RenderTarget
>
GetPrimaryRenderTarget
()
const
;
void
GraphicsContextLost
();
void
GraphicsContextRestored
();
protected
:
shared_ptr
<
RenderTarget
>
mPrimaryRenderTarget
;
typedef
std
::
pair
<
const
std
::
string
,
shared_ptr
<
RenderTarget
>
>
NamedRenderTargetPair
;
typedef
std
::
map
<
std
::
string
,
shared_ptr
<
RenderTarget
>
>
NamedRenderTargetMap
;
NamedRenderTargetMap
mRenderTargets
;
};
}
#endif
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