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AudioSource.h
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AudioSource.h

#ifndef _ECHOAUDIOSOURCE_H_
#define _ECHOAUDIOSOURCE_H_
#include <echo/Types.h>
#include <echo/Chrono/Chrono.h>
namespace Echo
{
class AudioBuffer;
/**
* Abstract Base class for Audio Sources
*/
class AudioSource
{
public:
AudioSource();
virtual ~AudioSource();
/**
* Restart the audio source.
* Will be called when the AudioBuffer finds that it reached the end of the
* source. After Reset is called. If the source is a audio file then Restart()
* should start reading from the start of the file's audio data again.
*/
virtual void Restart()=0;
/**
* Get length of the buffer.
* @return the length of the Source in seconds.
*/
virtual Seconds GetLength()=0;
/**
* Get the number of channels the audio source provides.
* @return the number of channels, e.g. 1 for mono and 2 for stereo.
*/
virtual u32 GetNumChannels()=0;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
/**
* UpdateBuffer is called by the buffer on the source when the buffer needs to be updated with more data.
* The frequency is determined by the buffer and can be platform dependent. The buffer will call this
* more rapidly when it is nearer to being played out in an attempt to be filled with enough data to play
* without interruptions.
* This method should call AudioBuffer::Append() to append up to numBytes to the buffer.
* @param buffer the audio buffer to append data to.
* @param numBytes the requested number of bytes to append to the buffer.
* @return the number of bytes.
*/
virtual u32 UpdateBuffer(AudioBuffer& buffer, u32 numBytes)=0;
/**
* Get the bit depth of a sample.
* @return the bit depth.
*/
virtual u32 GetBitsPerSample() = 0;
/**
* Get the number of bytes per sample
* @return the number of bytes per sample.
*/
inline u32 GetBytesPerSample()
{
return GetBitsPerSample()/8;
}
/**
* Get the sample rate.
* This is samples per second,known as hertz.
* @return the sample rate.
*/
virtual u32 GetSampleRate() = 0;
/**
* Helper method to convert the number of bytes to the number of samples.
* @param bytes the number of bytes.
* @return the number of samples the number of bytes would make up.
*/
inline Size ConvertBytesToSamples(Size bytes)
{
return (bytes / GetBytesPerSample());
}
/**
* Helper method to convert the number of bytes to seconds.
* @param bytes the number of bytes.
* @return the time in seconds that the number of bytes would make up as audio data for
* this buffer.
*/
inline Seconds ConvertBytesToSeconds(Size bytes)
{
return Seconds((ConvertBytesToSamples(bytes) / GetSampleRate()) / GetNumChannels());
}
/**
* Helper method to convert the number of samples to the number of bytes.
* @note Be sure the number of samples includes the total count for all channels for the
* time you expect.
* @param samples the number of samples.
* @return the number of bytes the given number of samples would require.
*/
inline Size ConvertSamplesToBytes(Size samples)
{
return (samples * GetBytesPerSample());
}
/**
* Helper method to convert the number of samples to seconds.
* @param totalSampleCountForAllChannels the number of samples for all channels,
* if the sample rate is 16000 and there are two channels then passing 16000 would
* mean this method returns 0.5 seconds.
* @return the time in seconds that the number of samples would make up if intended for
* this buffer.
*/
inline Seconds ConvertSamplesToSeconds(Size totalSampleCountForAllChannels)
{
return Seconds((totalSampleCountForAllChannels / GetSampleRate()) / GetNumChannels());
}
/**
* Helper method to convert the seconds to the required number of bytes.
* This method returns the total number of bytes required for all channels to make
* the specified seconds worth of audio.
* @param seconds the number of seconds.
* @return the number of bytes required for time in seconds of audio.
*/
inline Size ConvertSecondsToBytes(Seconds seconds)
{
return (ConvertSecondsToSamples(seconds) * GetBytesPerSample());
}
/**
* Helper method to convert the seconds to the required number of samples.
* This method returns the total number of samples required for all channels to make
* the specified seconds worth of audio.
* @param seconds the number of seconds.
* @return the number of samples required for time in seconds of audio.
*/
inline Size ConvertSecondsToSamples(Seconds seconds)
{
return seconds.count() * GetSampleRate() * GetNumChannels();
}
};
}
#endif

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