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BulletKinematicMotionState.h
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BulletKinematicMotionState.h
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#ifndef _ECHOBULLETKINEMATICMOTIONSTATE_H_
#define _ECHOBULLETKINEMATICMOTIONSTATE_H_
#include
<echo/Physics/BulletMotionState.h>
namespace
Echo
{
class
BulletRigidBody
;
class
NodeInterface
;
/**
* BulletDynamicMotionState.
* @see MotionState.
*/
class
BulletKinematicMotionState
:
public
BulletMotionState
{
public
:
/**
* Constructor.
* @param body the body the motion state is intended for.
* @param nodeInterface Must not be null.
*/
BulletKinematicMotionState
(
BulletRigidBody
&
body
,
shared_ptr
<
NodeInterface
>
nodeInterface
);
virtual
~
BulletKinematicMotionState
();
//Bullet overrides
virtual
void
getWorldTransform
(
btTransform
&
worldTrans
)
const
override
;
virtual
void
setWorldTransform
(
const
btTransform
&
)
override
;
};
}
#endif
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BulletKinematicMotionState.h (805 B)
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