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PBRTest.config
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PBRTest.config

resolution.x=800
resolution.y=600
window.title=PBR Test
material.list=resources/Materials/materials.list
fragment.shader.list=resources/Materials/Shaders/shaders.list
vertex.shader.list=resources/Materials/Shaders/shaders.list
kernel.pause-hint=false
PBRMaterial=rustediron2
PBRMaterial=green-shower-tile1
PBRMaterial=rustediron2
PBRMaterial=green-shower-tile1
PBRMaterial=rustediron2
PBRMaterial=green-shower-tile1
PBRMaterial=rustediron2
PBRMaterial=green-shower-tile1
PBRMaterial=rustediron2
PBRMaterial=green-shower-tile1
#light=Light(Vector3(0,2,5),Colour(1,0,0,1),300)
#light=Light(Vector3(0,2,6),Colour(1,1,0,1),300)
#light=Light(Vector3(10,2,5),Colour(0,1,0,1),300)
#light=Light(Vector3(10,2,6),Colour(0,1,1,1),300)
#light=Light(Vector3(20,2,5),Colour(0,0,1,1),300)
#light=Light(Vector3(20,2,6),Colour(1,0,1,1),300)
light=Light(Vector3(0,5,-10),Colour(1,1,1,1),600)
light=Light(Vector3(0,5,10),Colour(1,1,1,1),600)
light=Light(Vector3(10,5,-10),Colour(1,1,1,1),600)
light=Light(Vector3(10,5,10),Colour(1,1,1,1),600)
light=Light(Vector3(20,5,-10),Colour(1,1,1,1),600)
light=Light(Vector3(20,5,10),Colour(1,1,1,1),600)
light=Light(Vector3(30,5,-10),Colour(1,1,1,1),600)
light=Light(Vector3(30,5,10),Colour(1,1,1,1),600)
light=Light(Vector3(40,5,-10),Colour(1,1,1,1),600)
light=Light(Vector3(40,5,10),Colour(1,1,1,1),600)
light=Light(Vector3(50,5,-10),Colour(1,1,1,1),600)
light=Light(Vector3(50,5,10),Colour(1,1,1,1),600)
light=Light(Vector3(60,5,-10),Colour(1,1,1,1),600)
light=Light(Vector3(60,5,10),Colour(1,1,1,1),600)

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