Version 2 vs 3
Version 2 vs 3
Edits
Edits
- Edit by 0xseantasker, Version 3
- Aug 11 2014 11:40 AM
- Edit by 0xseantasker, Version 2
- Mar 25 2014 11:44 AM
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Content Changes
Content Changes
Echo 3 is in early development. It is not ready for projects.
=Differences to Echo 2=
Echo 3 is Echo 2 significantly refactored. Most of the base concepts remain the same but:
- Things are now better scoped, we get rid of the E prefix everywhere and use namespaces instead,
- Classes and methods are more well defined,
- There is more consideration to menu management
- Better thread safety, including generic asynchronous work posting to other threads.
- Kernel improvements
- No more singletons
- Reduced complexity
=Additional benefits improvements=
- Automated tests
- Porting test suite, to test that your port adheres to the interface contracts.
Echo 3 is in early development. It is not ready for projects.
=Differences to Echo 2=
Echo 3 is Echo 2 significantly refactored. Most of the base concepts remain the same but:
- Things are now better scoped, we get rid of the E prefix everywhere and use namespaces instead,
- Classes and methods are more well defined,
- There is more consideration to menu management
- Better thread safety, including generic asynchronous work posting to other threads.
- Kernel improvements
- No more singletons
- Reduced complexity
=Additional benefits improvements=
- Automated tests
- Porting test suite, to test that your port adheres to the interface contracts.
Echo 3 systems
- Platform
-- Physical information
--- Display
---- Supports full screen
---- Supports widowed mode
---- Is touch display
--- Vibrate
--- Sensors
---- Gyro
---- Accelerometer
---- GPS
- Data storage
- Sensors
- Networking
- Time
- User input
- Localisation
- Audio
- Graphics
-- Shader driven
-- Fixed pipeline
- Execution environment
-- Minimal
-- Kernel
- Platform game services interface
-- [[https://partner.steamgames.com/|Steam]]
-- [[https://developers.google.com/games/services/|Google Play games]] also [[https://developers.google.com/games/services/ios/quickstart|works with iOS]]
-- [[https://developer.apple.com/game-center/|Apple Game Center]]
Echo 3 is in early development. It is not ready for projects.
=Differences to Echo 2=
Echo 3 is Echo 2 significantly refactored. Most of the base concepts remain the same but:
- Things are now better scoped, we get rid of the E prefix everywhere and use namespaces instead,
- Classes and methods are more well defined,
- There is more consideration to menu management
- Better thread safety, including generic asynchronous work posting to other threads.
- Kernel improvements
- No more singletons
- Reduced complexity
=Additional benefits improvements=
- Automated tests
- Porting test suite, to test that your port adheres to the interface contracts.
Echo 3 systems
- Platform
-- Physical information
--- Display
---- Supports full screen
---- Supports widowed mode
---- Is touch display
--- Vibrate
--- Sensors
---- Gyro
---- Accelerometer
---- GPS
- Data storage
- Sensors
- Networking
- Time
- User input
- Localisation
- Audio
- Graphics
-- Shader driven
-- Fixed pipeline
- Execution environment
-- Minimal
-- Kernel
- Platform game services interface
-- [[https://partner.steamgames.com/|Steam]]
-- [[https://developers.google.com/games/services/|Google Play games]] also [[https://developers.google.com/games/services/ios/quickstart|works with iOS]]
-- [[https://developer.apple.com/game-center/|Apple Game Center]]