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AudioSource.h
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AudioSource.h
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#ifndef _ECHOAUDIOSOURCE_H_
#define _ECHOAUDIOSOURCE_H_
#include
<echo/Types.h>
#include
<echo/Chrono/Chrono.h>
namespace
Echo
{
class
AudioBuffer
;
/**
* Abstract Base class for Audio Sources
*/
class
AudioSource
{
public
:
AudioSource
();
virtual
~
AudioSource
();
/**
* Restart the audio source.
* Will be called when the AudioBuffer finds that it reached the end of the
* source. After Reset is called. If the source is a audio file then Restart()
* should start reading from the start of the file's audio data again.
*/
virtual
void
Restart
()
=
0
;
/**
* Get length of the buffer.
* @return the length of the Source in seconds.
*/
virtual
Seconds
GetLength
()
=
0
;
/**
* Get the number of channels the audio source provides.
* @return the number of channels, e.g. 1 for mono and 2 for stereo.
*/
virtual
u32
GetNumChannels
()
=
0
;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
/**
* UpdateBuffer is called by the buffer on the source when the buffer needs to be updated with more data.
* The frequency is determined by the buffer and can be platform dependent. The buffer will call this
* more rapidly when it is nearer to being played out in an attempt to be filled with enough data to play
* without interruptions.
* This method should call AudioBuffer::Append() to append up to numBytes to the buffer.
* @param buffer the audio buffer to append data to.
* @param numBytes the requested number of bytes to append to the buffer.
* @return the number of bytes.
*/
virtual
u32
UpdateBuffer
(
AudioBuffer
&
buffer
,
u32
numBytes
)
=
0
;
/**
* Get the bit depth of a sample.
* @return the bit depth.
*/
virtual
u32
GetBitDepth
()
=
0
;
/**
* Get the sample rate.
* This is samples per second,known as hertz.
* @return the sample rate.
*/
virtual
u32
GetSampleRate
()
=
0
;
/**
* The required buffer length for this audio source to effectively operate as a stream in seconds.
*/
virtual
Seconds
GetRequiredBufferLengthInSeconds
();
/**
* Get the audio source buffer update frequency.
* The Buffer will query the source to determine the update frequency in percent of the buffer.
* For example. if this method returned 0.2f then every 20% of the buffer playback the buffer
* would be updated.
*
* This function should return a value less than 0.5f. The logic for this is that if the buffer
* falls behind by 2 updates then it will force another update to catch up. If this update was
* greater than or equal to 0.5 then the update would lag too far behind and cause an audio skip.
*
* If this returns >= 0.5f then the value is adjusted to 0.4f.
*/
virtual
f32
GetUpdateFrequencyInPercent
();
};
}
#endif
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