Page Menu
Home
Phorge
Search
Configure Global Search
Log In
Files
F123488
ShaderTest.cpp
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Award Token
Size
2 KB
Referenced Files
None
Subscribers
None
ShaderTest.cpp
View Options
/*
* File: RenderTest.cpp
* Author: sean
*
* Created on 17-Aug-2014, 10:55:49
*/
#include
<stdlib.h>
#include
<iostream>
#include
<echo/Graphics/Renderer.h>
#include
<echo/Graphics/Scene.h>
#include
<echo/Graphics/SceneEntity.h>
#include
<echo/Graphics/Mesh.h>
#include
<echo/Graphics/Camera.h>
#include
<echo/Graphics/Viewport.h>
#include
<echo/Graphics/Font.h>
#include
<echo/Graphics/MultiRenderer.h>
#include
<echo/Kernel/Kernel.h>
#include
<echo/Resource/MeshManager.h>
#include
<echo/Application.h>
#include
<echo/FileSystem/FileSystem.h>
#include
<echo/FileSystem/FileSystemSourceFile.h>
#include
<echo/Resource/MaterialManager.h>
#include
<echo/Graphics/RenderPass.h>
#include
<echo/PlatformStub.h>
#include
<echo/Chrono/CountDownTimer.h>
#include
<boost/bind.hpp>
using
namespace
Echo
;
class
ShaderTest
:
public
Application
{
public
:
ShaderTest
()
:
mTimeout
(
Seconds
(
30.0
),
boost
::
bind
(
&
TaskManager
::
RemoveAllTasks
,
this
),
"RemoveAllTasks"
)
{
Initialise
(
"RenderTest"
,
"data/ShaderTest.config"
);
//Load resource lists
GetMaterialManager
()
->
LoadList
(
GetFileSystem
()
->
Open
(
"data/materials.list"
));
shared_ptr
<
Camera
>
camera
=
mScene
.
CreateCamera
();
camera
->
SetPosition
(
0
,
0
,
2
);
camera
->
LookAt
(
0
,
0
,
0
);
GetRenderer
()
->
CreateRenderer
(
make_shared
<
Viewport
>
(
0
,
0
,
1
,
1
),
camera
);
AddTask
(
GetRenderer
().
get
());
AddTask
(
mTimeout
);
//Load a cube and clone it so we can have two cubes and use two different materials.
shared_ptr
<
Mesh
>
quad
=
GetMeshManager
()
->
CreateMesh
(
"Quad"
);
quad
->
CreateQuadSubMesh
(
1
,
1
);
shared_ptr
<
Material
>
glow
=
GetMaterialManager
()
->
GetResource
(
"BasicShader"
);
//GetRenderTarget()->Activate();
//tRenderTarget()->BuildProgram(glow->GetPass(0)->GetProgram());
//GetRenderTarget()->Deactivate();
//glow=GetMaterialManager()->GetResource("Echo");
quad
->
SetMaterial
(
glow
);
//Create a couple of Scene entities and set them up to use the cube meshes.
mEntity
=
shared_ptr
<
SceneEntity
>
(
new
SceneEntity
());
mEntity
->
SetMesh
(
quad
);
mScene
.
AddRenderable
(
mEntity
);
}
private
:
Scene
mScene
;
shared_ptr
<
SceneEntity
>
mEntity
;
CountDownTimer
mTimeout
;
};
shared_ptr
<
Kernel
>
EchoInitialise
()
{
shared_ptr
<
Application
>
application
=
shared_ptr
<
Application
>
(
new
ShaderTest
());
return
application
;
}
File Metadata
Details
Attached
Mime Type
text/x-c++
Expires
Thu, Jan 16, 1:06 AM (7 h, 46 m)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
72113
Default Alt Text
ShaderTest.cpp (2 KB)
Attached To
Mode
rEE Echo 3
Attached
Detach File
Event Timeline
Log In to Comment