- Added object locking to BulletMeshDebugDrawer to allow it to be used in a different thread to rendering
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Timotheos - Provenance
0xseantasker Authored on 0xseantasker Pushed on Oct 30 2018, 5:15 PM - Parents
- rEE04e74c4dc148: - Changed logging to use masks rather than a maximum log level.
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